Developer

RAVAGE INTERACTIVE

Platform

Steam

Release Date

Spring 2026

Engine

Unity

RAVAGE is

A one man team

About

A Smoke based 3D Beat’em all. Fight thousands of robots at a time through open-ended levels in this Arcade style Smoking Wizard game ! Dash, Jump, Climb, ignite your smoke and obliterate every bots in your way!

What's unique about EGO ?

A new twist on the 3D action platformer genre

- The way you move through the levels and how you attack are codependent

- Levels are semi-open, you’ll need to learn and search the most efficient path to get the best score

No meta progression

- For a full arcade experience, the way you progress through the game is skill-based. The online leaderboard is coming soon in the free demo !

- The game is designed to be done in one sitting

About the dodging system

- It is not an I-frame dodge, and is also intended to be used as a running mechanic through the dodge extend (an orange circle appears after you jump, dodge at the right time to perform the dodge extend)

- Enables you to climb walls and fly

Organic adaptative difficulty through the transcendence system

- The transcendence (“transcendance” bar in the game) when is refilling, heals you

- Killing enemies drains your transcendence

- When the transcendence is draining the character is weakened

Time-based and efficiency based scoring system

- Killing a lot of enemies fast gives you more score points, to reward efficiency.

- Getting to the end of the level fast gives you more point also

- You can’t have access to the bus unless you have killed a quota of enemies, the levels are designed in a way that no backtracking is required

- Some levels have no enemies in them, so the only objective is to get to the end fast.

A physics based beat’em all

- Your attacks are literally smoke particles that you’ll need to apply to enemies

- Player and enemies movements are also completely prone to physics

Non euclidean levels

- There are non euclidean levels, and some levels with a mix of standard and non euclidean, to make traversal more interesting

A game without words

- there will be no text in the game, information will only be shown through iconography and drawings

About Boss fights

- The bosses are giant robots, with weak points represented as red lights, if you hit them good you’ll kill them fast

Online leaderboard

Time trial mode

Story is left to player interpretation

Screenshots

Artworks

Trailer

Trivia

The first playthrough should take around 2 hours, when played in the most efficient way it takes 30 minutes

At first the game tried to replicate the design of the original Gungrave with a sprinkle of openness in the levels and the artstyle/camera of Octopath traveler in a 2.5D manner but it evolved a lot since

Character inspired by gandalf and afro samurai

The magic circles are inspired by Fullmetal alchemist, the lighter mechanic also comes from there.

The level design is inspired by 2D sonic

Art direction is a mix between punk street art, psychedelics, anime, Y2K, menu design inspired by persona

Dev is french