A new twist on the 3D action platformer genre
- The way you move through the levels and how you attack are codependent
- Levels are semi-open, you’ll need to learn and search the most efficient path to get the best score
RAVAGE INTERACTIVE
Steam
Spring 2026
Unity
A one man team

A Smoke based 3D Beat’em all. Fight thousands of robots at a time through open-ended levels in this Arcade style Smoking Wizard game ! Dash, Jump, Climb, ignite your smoke and obliterate every bots in your way!
- The way you move through the levels and how you attack are codependent
- Levels are semi-open, you’ll need to learn and search the most efficient path to get the best score
- For a full arcade experience, the way you progress through the game is skill-based. The online leaderboard is coming soon in the free demo !
- The game is designed to be done in one sitting
- It is not an I-frame dodge, and is also intended to be used as a running mechanic through the dodge extend (an orange circle appears after you jump, dodge at the right time to perform the dodge extend)
- Enables you to climb walls and fly
- The transcendence (“transcendance” bar in the game) when is refilling, heals you
- Killing enemies drains your transcendence
- When the transcendence is draining the character is weakened
- Killing a lot of enemies fast gives you more score points, to reward efficiency.
- Getting to the end of the level fast gives you more point also
- You can’t have access to the bus unless you have killed a quota of enemies, the levels are designed in a way that no backtracking is required
- Some levels have no enemies in them, so the only objective is to get to the end fast.
- Your attacks are literally smoke particles that you’ll need to apply to enemies
- Player and enemies movements are also completely prone to physics
- There are non euclidean levels, and some levels with a mix of standard and non euclidean, to make traversal more interesting
- there will be no text in the game, information will only be shown through iconography and drawings
- The bosses are giant robots, with weak points represented as red lights, if you hit them good you’ll kill them fast


























